Please use this identifier to cite or link to this item:
http://111.93.178.142:25000/jspui/handle/123456789/3003Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Muhametjanova, Gulshat | - |
| dc.date.accessioned | 2026-04-14T12:26:12Z | - |
| dc.date.available | 2026-04-14T12:26:12Z | - |
| dc.date.issued | 2026-04-14 | - |
| dc.identifier.uri | http://111.93.178.142:25000/jspui/handle/123456789/3003 | - |
| dc.language.iso | en | en_US |
| dc.subject | Kyrgyzstan, online games, achievement, social, immersion | en_US |
| dc.title | Adaptation and Validation of the Online Gaming Motivations Scale | en_US |
| dc.type | Learning Object | en_US |
| Appears in Collections: | Vol.16, No.3, 2025 | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| MDW_6.pdf | Vol.16, No.3, p404 | 464.11 kB | Adobe PDF | View/Open |
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